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ONE MORE RUN // PLAYONEMORERUN.CA
0
60 SECOND ROGUELITE

Just one more run.

Push your score. Bank Sparks. Upgrade the machine. Come back angry.

CURRENT RUN
READY
0
0 m
CROSSED
0.0 km/h
SPEED
ROULETTE60.0
BANK SPARKS0
TAP THE ORB TO ROLL
COMBO
0
MULT
1.0x
HEAT
0%
HAUL
+0 Sparks
PEAK SPEED
0.0 km/h
Challenge
Enter a Challenge ID to play someone else’s run, or scan the QR from a shared card.
OMR LIVE
A tiny pulse of the runners currently keeping the orb moving.
RUNS TODAY
RUNNERS TODAY
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Spark-fueled progression
Run Sparks are a slow drip. Spark packs are the fast lane for powering up permanent upgrades.
Permanent upgrades may finance up to 25% of their cost. Debt cannot stack.
Tap Power
More score per tap and stronger orb impulse.
Overclock
Raise your score multiplier.
Lucky Spark
More critical rolls, diminishing returns.
ECONOMY OBSERVATORY
A slightly ridiculous board-room view of how the machine expects you to grow.
YOU ARE HERERUN 1 · TIER 1
CURRENT TIER
1 2 upgrade levels unlocked
NEXT UPGRADE
✦ 200 The next purchase in reach
GRACE @ RUN 1
6.00× Front-loaded Spark bonus
SKILL CEILING
1.30× Maximum modeled performance
PLAYER CLASS
Measured 0.00 taps/s across 0 runs
Score Target
The target curve gets exponentially more unreasonable. The marker shows where you are now.
Target growth is the main engine behind the whole economy.
Base target1.0×–1.3× skill bandYou are here
Upgrade Cost
Permanent upgrades compound upward. Your current upgrade frontier is marked.
Every tier buys you two more levels of headroom.
Tap PowerOverclockLucky SparkYou are here
Spark Payback
Early grace is generous; normal returns settle toward the model floor.
The machine pays back faster at the beginning, then normalizes.
0.90×1.00×1.30×You are here
Tier Unlock Ladder
Every 25 completed runs adds two more upgrade levels of headroom.
Your tier is the machine's permission to get more expensive.
Max upgrade levelTier boundaryYou are here
MODEL INPUTS target 500 → 10²⁴ · tap +0.5% · overclock +1% · Spark floor 5% of next-upgrade cost · onboarding grace +5×, τ=6 · skill 1.00×–1.30×
LEADERBOARDS
Three ways to climb. Scores are ranked inside rolling windows.
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Not ranked yet
OMR ROOMS
Synchronized private runs. Room scores stay in the room and never enter the global leaderboards.
0 / 5 LICENSES
ROOM
No room
PLAYERS
SPARKS
0
RECENT ROOMS
Your last six visited rooms.
6 MAX
No recent rooms yet.
OMR Shop
Accountless purchases. Stripe handles secure checkout; OMR records fulfillment and recovery.
Thanks for supporting One More Run
Every purchase helps keep the orb rolling. Seriously, thank you for playing. 💜
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Run Ledger
Every completed run, including offline runs awaiting sync.
Purchases & Recovery
Accountless by default. Purchases can be backed up as a QR/recovery bundle.
Purchase status
No purchases recorded in this app session.
Stripe callback: waiting
Commerce API Checking…
Already paid? Paste the Checkout Session ID here to claim it when OMR and Commerce are available.
Anonymous statistics
Help OMR count visitors by broad country and hour. No nickname, account ID, or run history is sent.
Not decided
Settings
Keep the machine readable. These controls affect the interface and audio only.
Master volume
Everything OMR can play.
85%
Sound effects
Taps, purchases, upgrades, run events.
80%
Ambience
A very light background bed while running.
18%
Accessibility
Optional presentation and interaction aids. They never reduce score or block play.
Audio ready on first interaction.

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